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Caroms Three Bands Rules

1. Carom tournaments three bands should be governed by the following rules. Any exceptions must be mentioned at the meeting of players before the start of the tournament, which will be discussed and approved by a majority of the participating players. In some cases, exceptions or variations of these rules may be established by the organizers or by the tournament director.

2. A three-band carambola is valid and counted as one point in each of the following cases:
(A) The cue ball hits the first object ball and then hit three or more cushions before contacting the second object ball;
(B) The cue ball hits three or more bands and then contacts with the two object balls;
(C) The cue ball hits a band, then an object ball and then plays two bands or more and then comes into contact with the second object ball;
(D) The cue ball hits two bands, striking the first object ball and then play one or more bands before contacting the second object ball.

3. A count of three bands means three hits against the band. These impacts need to be in three different bands to be valid. The count is valid even if the shooter hit the same band three times or you get three buddies from the band in two different bands as a result of the slingshot effect inferred.

4. Pulling the band to define the output.
(A) Each player selects a ball which is placed on each side of the exit at the head of the table, or the narrow band where is the mark of the table. Each player hits his ball toward the opposite side of the table with enough force to cut back toward the sideline where he started the play, and stop the ball closer to the band will give the player the right to start the game running carambola output.
(B) The ball may well play the long strips of the table, but if both balls in contact, the player with stick and ball with the ball went out of his way and hits the other ball loses the right to exit. Similarly lose "out" if the ball jumps off the table.
(C) The winner of the output has the right "exit" or assign the output to your opponent. It also has the right to choose which ball to start the game (the white or yellow), which will be his ball for the duration of the game.

5. Carambola output.
(A) The opponent's ball is placed at the head point (the point that the second diamond across the width and along the table on top of the table).
(B) The cue ball is placed at a point six inches (15.2 cm) toward the right or the left of the header.
(C) The red ball is placed at the bottom point (the point that the second diamond across the width and along the table on the short rail of the table opposite).

The player taking the kick out with his ball with the intention of hitting the red ball first. If the cue ball first hits the opponent is a foul and the player loses his turn or entrance. In subsequent shots can be attacked on any of the two balls, either on the opponent's ball or the red ball.

6. Fouls completing the turn or player input.
(A) When any of the ball jumps off the table.
(B) When you start shooting while the other balls are in motion.
(C) When you touch any of the balls by hand or any part of the player's clothing or the taco or tisa or any other item or accessory worn by the shooter. In this case the ball will remain in the position left after being fouled.
(D) Where there is a "push" illegal. (This paragraph refers to a specific type of execution results in a lack-called "push" or "drag")
(E) When a "retaqueo" or "double execution". (This paragraph refers to a specific type of execution that determines a fault called "retaqueo" or "double execution")
(F) When the time to throw the player is not making direct contact with the floor.
(G) When the player runs with the ball attached to his opponent.
(H) When the player touches the ball with the cue during the sketch.

7. Any failure caused by outside interference to players should not be charged to the striker. If the balls are moved due to the interference, must be re-positioned as close as possible to its original position and continue to throw the player trying to score the point according to the new position of the balls.

8. Playing the ball from the opponent.
(A) When playing with the wrong ball is a foul and completed the entry of the shooter.
(B) The opponent or the judge or referee of the game can make a fault. The opponent can make a failure before or after the shot, while the judge or referee may only make a failure until the kick has been completed. The offense may be marked at any time during a series or run, but the shooter will be entitled to all items purchased before the shot in which was marked failure.
(C) The player whose turn it is turn will run the play as the balls were left position was marked after the foul.

9. Ball stuck.
(A) If an entry for the cue ball to contact (is attached) with any object balls, the player has the option to shoot in any direction provided it does not hit the ball which is in contact when the execution of the shot, or you can choose the balls in contact are "armed" or placed in their appropriate places.
(B) If an inning ends with the cue ball in contact with the opponent's cue ball or the red ball in contact with the cue of another player, the player has the option to throw to throw in any direction as in the previous paragraph, or you can choose to "arm" or put the ball in contact. The other ball (not attached) must remain in the same place where you are.
(C) The red ball is placed at the point marked contrast to the head of the table, while the shooter's ball is placed at the point marked at the top of the table. Opponent's ball is placed at the point marked in the center of the table.
(D) If the point reserved for the ball to the "arm" is occupied by one of the other balls, the ball arm will be placed at the point usually reserved for the ball takes the place of the ball arm .
(E) The same rules apply when one or several balls jump off the table.

10. When the cue ball is attached to a band, the player can pull the same, but the first contact as a band has not impacted. Subsequent contacts with the same band if they are valid for the counting of bands shot.

11. When the ball shooter, the opponent or the red jump off the table is a foul and the player loses the right to look any further pulling.

12. When the cue ball jumps up and runs over the band and then return to the playing surface, the move is valid and has hit as a band no matter how many times the shooter came into contact with the band. If the shooter runs on two or more bands, each band as a band has reached. If the handle above the band, the shot is considered as "ball jumps," which is a foul and the player forfeits the shot. If the shooter or any of the other two balls touching part of the band, is considered a fault and the termination of the input. If the opponent's ball or the red jumps and runs on the strip without touching the frame, these balls are also considered "in play".

13. No brother should start shooting the balls are not completely stop or when they are still turning as consequence of the effect. If the player throws when balls are in motion, is considered a fault and to the entry of the shooter.

14. If a player "pushes" the cue ball, or if when you pull the cue ball touches twice (with the cue) is a foul and the shooter loses the right to continue shooting even when they enter the carom. A "push" is a shot where the cue remains in contact with the cue ball after the cue ball hits the first target. A double contact can occur when the cue ball is touched or "caulking" twice.

15. All shots where there are "clashes" or "pas pas" are valid, whether the shooter deprive the annotation or to help or contribute to the entry point.

16. The "gotcha" should not necessarily be considered misdemeanors, unless the blunder will become a "retaqueo." If you sign a fluke even though there has been a "blunder", the point counts and the shift of the shooter continues.

17. If in the process of aiming the shooter touches the cue becomes a foul and the player forfeits the shot.

18. A game ends when one of the official players has completed the designated number of points for the game, even if the opponent has had a turn less. If a judge or referee and a pointer, the game's official sewage treatment leaf pointer that is signed by the referee, the scorer and players. The referee and the scorer must also sign the game sheet. Once the loser fima the game sheet, no protest will be considered.

19. If one player is responsible for any interference, is a breach and end the inning. The next player must accept the position of the balls. A player who is not pulling (taking turns) should not distract the opponent with unnecessary movements or noises. If this situation occurs, the referee or tournament official may disqualify the player for unsportsmanlike conduct.

20. If for reasons beyond their control a player can not start a game as the schedule, the game may be postponed if so decided by the tournament director. If a player can not finish a game, the game lost to "forfeit" unless the opponent agrees to Temin game at a time convenient for the management of the tournament. If a player can not return to the tournament, all games are canceled.

21. If a player is disqualified in the middle of a game, lose the game and do not get the point. His opponent is credited with a game won and give it the corresponding number of points as if he had won. If a player is disqualified from the tournament, all games are canceled (complete sets and complete), and the tournament continues as if a player down when starting the tournament. These rules may be changed by the authorities of the tournament.

22. If for reasons beyond their control a player can not start a game, must notify in advance to the tournament director to allow you to replace the game with a substitute player or players with another couple. All tournament players are subject to an immediate call if a substitute player is required.

23. If a referee considers that a player is taking an abnormal amount of time to execute a shot with the intention of disrupting his opponent, the referee must notify the player who is taking the risk of disqualification if it continues with the tactics dilatory. If the player continues its tactics of disruption, this will constitute grounds for disqualification. If you are not officiating any referee, tournament director will have the right to invoke this rule.

24. Deliberate defense throws are not allowed. If you play are a fault. The referee or tournament director must make mention or violation of this rule and the striker must accept the balls as staying or "arming" the shot out.

25. In any event, usually the tournament director and another member of the local federation or event organizers who is not participating in the tournament, should constitute a committee which shall be to report situations where they violate the ethics of sport.
Before the tournament, players are required to nominate two players to serve on the committee to protect the interests of the players. The two players who represent the local federation and the two players representing the interests of the other players must together consider any evidence or reports constitute a violation of sportsmanship. If this committee does not reach a consensus to resolve the complaint or report, representatives should submit a written report to the federation organizing the event for it to be considered by the Board of Directors. The two representatives of the players also need to submit their views to the Board of Directors for the next regular or special meeting of the Board of Directors, is considered the complaint or reference and for the actions or resolutions recommended by the Most members are applied against or in favor of the player or players accused.

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