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Some Jumps on Pool

In the "billiard Buchaca" bounce is a legal play and very useful. Because in all modes the player is always required to cause the minga make your first contact with the ball "shift" when the player "does not see the ball" should try a move "before-band" of curve (Mass) or a move by jumping to avoid making "no." So for the player to "pool" the domain of the jump is a tremendous resource since it can contact the ball turn and:

A) dunk (and search for proportion).
B) play defense.
C) Give banda (avoiding fouling).

1. According to the General Rules of Billiards Buchaca:

The leap from minga is "missing" when a player deliberately puts the cue from the Ming and Ming cloth raising attack (action spoon).
The jump from the Minga is a legal play when:

1. The player causes the jump minga deliberately as a result of
execution by raising the butt of the cue and attacking from the top down.

2. There is a misconception that in the execution of the jump is abusing the board of the table. Not so. In conducting the jump, the reaction of the board at hitting the ball dissipates when sending the ball up or that, physically speaking, the ball absorbs the energy transmitted in the system-board cue-ball. In contrast, attacks Massa or pique, the total system energy is absorbed by the board.

3. The minga jumps every time you attack the strong and sloping block, try: Ligue minga a band, then place a coin on the cloth against the Minga. Notice how strong attack and passed the ball without making contact with the coin.

4. There are jumps where the minga imperceptible rises only a few millimeters. Likewise, there are quantum leaps of fantasy, for example when the minga obstacle jumps 13 balls.

5. In jumping, minga immediately after being hit, jump and travels in a straight line or that, when mastered the art, directs the minga in the right direction to achieve the planned move.

6. There are several types of hops that can be categorized by the aim is achieved by running:

1) The minga jumps, passes over the obstruction and hits the ball of the day (directly or luxury).
2) The minga jumps, hits the ball while jumping over the obstruction to score.
3) The band hits the minga, bounces and jumps on the obstruction, then contact the ball turn.
4) The first minga turn contacts the ball, the score a basket, and then jump over the obstruction to find the proportion (or another ball carom dunk).
5) Fantasy: After being hit by the Ming, the ball hits the band shift and jump on the obstruction prior to dunk.

7. To learn how to jump, the first exercise is to place the minga the pocket near the bottom right within an inch of the band. Place one edge lying on the table about 6 inches of the Minga. Only install the bridge over the frame of the table and attack at an angle of about 45 degrees below the axis minga horizontal stroke at half strength and direction of the pocket top left. You feel the minga passes over the tip before the dunk. When they have mastered this shot, then practice it instead of using the toe, a pack of cigarettes and then a number of balls as an obstacle.

8. You will notice that it is easier to jump when the cap is hard and larger diameter as when the cloth is thick and the balls are dirty. If by reason of height is difficult to attack from the top down, place your forearm horizontal instead of vertical.

9. When Ming is near the center of the table, making it difficult to deploy a high bridge, the bridge can be placed near the minga mechanical and place the hand of the bridge over the top of the mechanical bridge.

10. There are blocks that have been specially designed to jump, they are short (about 37 inches long) and lightweight (about 9 ounces) and some have hard plastic shells. Some tournaments do not allow the use of these tacos. The rules of the BCA (Billiard Congress of America) was modified several years ago when a player came to the table with a wad the size of a pencil!

11. The current regulation does not allow the player BCA submitted to the tournament table with more than 3 tacos (usually the traditional, to break the pineapple and jumping). The cap should have a diameter between 9 and 14 millimeters meters, the block length must be 40 inches or more and the maximum weight is 25 ounces.
If the block has a metal ferrule, the same can not be more than an inch long. As for the tacos to jump, the caps have to be leather or a synthetic material that mimics leather, do not allow other material.

12. Another jump test is as follows: Place the minga between two balls (three tied), then remove the minga without moving the two balls side by side. Attack as shown by way of the minga pass (jump) between the two balls. This is one of the jumps easier to perform and very useful in practice. It is important to remember that the moves of the Minga jump does not have to jump over the ball (jump 2-1/4 inches tall), often simply jump a little to avoid the edge of the ball obstacle.

PLAY JUMP USING ONLY TACO TOE

13. When minga is very close to the ball obstacle to make the jump move, you can only use the tip. The technique I recommend is:

A. Head should be placed on almost the Minga.

B. If the player is short, it is recommended that steeper.

C. The grip should be similar to that used when making a dart. Take it between thumb and forefinger, not press and hold the wrist flexible.

D. The bridge of "mass in the air" is recommended. If Ming is close to the band (a little space between the body and the table) recommend that, for stability, with the other three fingers grip the bridge shirt. If Ming is near the center of the table is almost impossible to make this move.

E. Aim at the base of the RPE (which lies) a couple of millimeters.

F. The point of attack is the back void and preferably near the periphery of the minga to avoid becoming trapped between the table and the cue.

G. The angle of attack with respect to the table, is almost 90 degrees. The play is to practice it many times to "feel" the way (posture, alignment block, bridge, grip, etc..) Correct delivery operation. The further the band is the Minga, the more difficult to attack at the correct angle.

H. Do not make an extended attack (monitoring), on the contrary, the "dart throwing" the leading light of the minga must bounce twice avoiding contact.

Based on an article by Victor Maduro

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