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Curving Effects

I recommend that people start not too carefully read this paragraph, because they may not do more than lose them even more, but people already in a more or less advanced this lesson is going to bring new things and solutions some balls, and especially a better understanding of what makes the balls. This knowledge is that which causes us to go slowly generating pool instead of learning it, when we already know almost the entire base, begins the true aspect of the player as an individual and creative new concepts and systems. Let's say that until now have been readers of the pool and at that point would become writers, creating what we want.

First curious phrase: virtually no ball on the table describes a straight line along its path. There you have it, many people say that I freak when I heard this, but I argue that the pool is not dominating the lines but curves. The white ball at the time we hit the slightest side effect compensation will be using, so that the center be utopian concept, but what we are approximations, the ball never really going to go straight. Then there are the dots that do not describe straight lines, although this shift is almost negligible, but you have to know that there have been friction, thrust, and inertia.

So the first concept is already clear in the pool there are hardly any lines, but there is are more or less pronounced curves. Here we study the curve that makes the white in his exit after the collision with the objective. At first exit (either a finger or three feet) the cue to begin an exit toward 90 degrees, and then curved the line depending on how much effect we have given up. All that we see in the graphs below.

Here is the output of a run, initially at 90 degrees out, but suddenly remembers having the run and start running forward. The amount of displacement that makes the 90 degree line will depend on how hard we hit, the more strength, more displacement, and when this is over, began to run forward.




Now we see the same for the reverse. In this case red lines, we see a few possible outcomes by varying the strength of the input.



We must also say that the amount that the line of 90 degrees is maintained depends on the number of object balls that we have to hit if a ball filled with outputs of 90 degrees will last bit, because the white canned low inertia, however if the ball is fine, the output 90 will be considerably longer to take longer to lose the white inertia and take effect.



This curve also vary depending on the amount of effect, if one effect 1 90 degrees further lengthen take less money because it will take longer to develop. 3 In contrast effect lengthen least 90 because the rotation is much that is eager to demonstrate.

Pressures

We call that ball pressure to hit or no effect or very little and with enough force, it is to get balls in theory extend not reach a site. When we say that is a pressure effect, refers to an effect 1. This type of ball is not thrown so spongy and pungent but very dry and short. If a ball is a tad crooked, we need to put the white in the starting line of 90 degrees, but we see that the output will be very little since then, we use a pressure shot, we managed to extend the output line 90 degrees.

In this case, for example, if we throw a ball without ordinary effect will leave at 90 degrees, but got only as far as it goes white, if we reach the red zone, we have to push the ball hitting hard and dry to extend these 90 degrees.

Press, also gets delayed effect as we see in the previous section.

In this case, the output at 90 degrees is the white line, but to get minor variations, the effect can press only giving effect 1 and hitting a little strong and short, so we get output like the red (back pressure) and blue (run down).

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